Crew

Market for hire Crew members max lvl 3
Crew bonus lvl 0-5

Manning ship systems

Skill Bonus lvl 0 lvl 1 lvl 2 lvl 3 lvl 4 lvl 5
Shields Recharge speed 5% 7% 9% 11% 13% 15%
Engines Evasion 1% 2% 4% 6% 7% 8%
Weapons Recharge speed 0% 2% 4% 6% 8% 10%
Drone Recharge speed 0% 2% 4% 6% 8% 10%
Piloting Evasion 1% 2% 4% 6% 7% 8%
Sensors bonus sensors level +1

Reactor

Ship Reactor Shield Engine Weapon Drone Med-Oxy-Sensor Total
25 8 8 8 8 3-3-3 41
min/max
Transport 9/15 4 8 4 2 1-2-1 22
Light Freighter 10/18 4 8 6 2 1-2-2 25
Heavy Freighter 13/22 8 8 8 2 1-2-2 31
Interceptor 9/15 4 8 6 0 1-1-2 22
Light Warship 15/26 8 8 8 6 2-2-3 37
Medium Warship 18/32 8 8 12 8 3-3-3 45
Heavy Warship 23/40 12 8 16 12 3-3-3 57

Basic Efficiency = 40%
PJ skill Tactical increase reactor efficiency (level x 1%) MAX 30%

Shields

Level 1 2 3 4 5 6 7 8 9 10 11 12
Shield 1 1R 2 2R 3 3R 4 4R 5 5R 6 6R
Replenish time 4s 2s 6s 4s 8s 6s 10s 8s 12s 10s 14s 12s

Each point time reload is 4s or 2s if is R

PJ skill Shields increase shield recharge speed (level x 1%) MAX 15%

Engines

Level 1 2 3 4 5 6 7 8
Evasion 3% 6% 9% 12% 15% 18% 21% 24%

PJ skill Engines increase speed (level x 1%) MAX 15%

Weapon Control

PJ skill Weapons increase weapons recharge speed (level x 1%) MAX 10%

Drone Control

PJ skill Drones increase drones recharge speed (level x 1%) MAX 10%

Piloting

Level 1 2 3
Piloting needs pilot auto: 50% evasion auto: 80% evasion

PJ skill Piloting increase evasion (level x 1%) MAX 15%

Medbay

Level 1 2 3
Healing 6hps 10hps 20hps

Oxygen

Level 1 2 3
Refill Rate x1 x2 x3

Unpowered ,breach or fire, drop 1% every second

Sensors

Level 1 2 3 4
Bonus own ship enemy ship enemy weapons cooldownn enemy power usage